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Open Access

A Survey of Game Theory as Applied to Social Networks

Beijing Information Technology College, Beijing 100015, China.
Chinese Academy of Cyberspace Studies, Beijing 100010, China.
Guangzhou University, Guangzhou 510006, China.
Department of Computer and Information Sciences, Temple University, Philadelphia, AZ 19122, USA.
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Abstract

Social network services can not only help people form relationships and make new friends and partners, but also assist in processing personal information, sharing knowledge, and managing social relationships. Social networks achieve valuable communication and collaboration, bring additional business opportunities, and have great social value. Research on social network problems is effective by using assumption, definition, analysis, modeling, and optimization strategies. In this paper, we survey the existing problems of game theory applied to social networks and classify their application scenarios into four categories: information diffusion, behavior analysis, community detection, and information security. Readers can clearly master knowledge application in every category. Finally, we discuss certain limitations of game theory on the basis of research in recent years and propose future directions of social network research.

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Tsinghua Science and Technology
Pages 734-742
Cite this article:
Song X, Jiang W, Liu X, et al. A Survey of Game Theory as Applied to Social Networks. Tsinghua Science and Technology, 2020, 25(6): 734-742. https://doi.org/10.26599/TST.2020.9010005

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Received: 27 January 2020
Accepted: 05 February 2020
Published: 07 May 2020
© The author(s) 2020

The articles published in this open access journal are distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).

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