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A Revisit of Shape Editing Techniques: From the Geometric to the Neural Viewpoint

Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology Chinese Academy of Sciences, Beijing 100190, China
University of Chinese Academy of Sciences, Beijing 100049, China
School of Computer Science and Informatics, Cardiff University, Cardiff CF24 3AA, U.K.
School of Mathematical Sciences, University of Science and Technology of China, Hefei 230026, China
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Abstract

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have developed a series of editing methods to make the editing process faster, more robust, and more reliable. Traditionally, the deformed shape is determined by the optimal transformation and weights for an energy formulation. With increasing availability of 3D shapes on the Internet, data-driven methods were proposed to improve the editing results. More recently as the deep neural networks became popular, many deep learning based editing methods have been developed in this field, which are naturally data-driven. We mainly survey recent research studies from the geometric viewpoint to those emerging neural deformation techniques and categorize them into organic shape editing methods and man-made model editing methods. Both traditional methods and recent neural network based methods are reviewed.

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Journal of Computer Science and Technology
Pages 520-554
Cite this article:
Yuan Y-J, Lai Y-K, Wu T, et al. A Revisit of Shape Editing Techniques: From the Geometric to the Neural Viewpoint. Journal of Computer Science and Technology, 2021, 36(3): 520-554. https://doi.org/10.1007/s11390-021-1414-9

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Received: 02 March 2021
Accepted: 22 April 2021
Published: 05 May 2021
©Institute of Computing Technology, Chinese Academy of Sciences 2021
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