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Regular Paper Issue
Geometry of Motion for Video Shakiness Detection
Journal of Computer Science and Technology 2018, 33(3): 475-486
Published: 11 May 2018
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This paper presents a novel algorithm for automatically detecting global shakiness in casual videos. Perframe amplitude is computed by the geometry of motion, based on the kinematic model defined by inter-frame geometric transformations. Inspired by motion perception, we investigate the just-noticeable amplitude of shaky motion perceived by the human visual system. Then, we use the thresholding contrast strategy on the statistics of per-frame amplitudes to determine the occurrence of perceived shakiness. For testing the detection accuracy, a dataset of video clips is constructed with manual shakiness label as the ground truth. The experiments demonstrate that our algorithm can obtain good detection accuracy that is in concordance with subjective judgement on the videos in the dataset.

Open Access Research Article Issue
Variational reconstruction using subdivision surfaces with continuous sharpness control
Computational Visual Media 2017, 3(3): 217-228
Published: 15 June 2017
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We present a variational method for subdivision surface reconstruction from a noisy dense mesh. A new set of subdivision rules with continuous sharpness control is introduced into Loop subdivision for better modeling subdivision surface features such as semi-sharp creases, creases, and corners. The key idea is to assign a sharpness value to each edge of the control mesh to continuously control the surface features. Based on the new subdivision rules, a variational model with L1 norm is formulated to find the control mesh and the corresponding sharpness values of the subdivision surface that best fits the input mesh. An iterative solver based on the augmented Lagrangian method and particle swarm optimization is used to solve the resulting non-linear, non-differentiable optimization problem. Our experimental results show that our method can handle meshes well with sharp/semi-sharp features and noise.

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