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Open Access Editorial Issue
Message from the Best Paper Award Committee
Computational Visual Media 2024, 10(3): 397
Published: 14 May 2024
Abstract PDF (931.3 KB) Collect
Downloads:26
Open Access Editorial Issue
Message from the Best Paper Award Committee
Computational Visual Media 2022, 8(3): 329
Published: 20 April 2022
PDF (85.3 KB) Collect
Downloads:36
Open Access Review Article Issue
Machine learning for digital try-on: Challenges and progress
Computational Visual Media 2021, 7(2): 159-167
Published: 23 October 2020
Abstract PDF (10.9 MB) Collect
Downloads:29

Digital try-on systems for e-commerce have the potential to change people’s lives and provide notable economic benefits. However, their development is limited by practical constraints, such as accurate sizing of the body and realism of demonstrations. We enumerate three open challenges remaining for a complete and easy-to-use try-on system that recent advances in machine learningmake increasingly tractable. For each, we describethe problem, introduce state-of-the-art approaches, and provide future directions.

Survey Issue
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report
Journal of Computer Science and Technology 2018, 33(3): 431-451
Published: 11 May 2018
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Realistic animation of various interactions between multiple fluids, possibly undergoing phase change, is a challenging task in computer graphics. The visual scope of multi-phase multi-fluid phenomena covers complex tangled surface structures and rich color variations, which can greatly enhance visual effect in graphics applications. Describing such phenomena requires more complex models to handle challenges involving the calculation of interactions, dynamics and spatial distribution of multiple phases, which are often involved and hard to obtain real-time performance. Recently, a diverse set of algorithms have been introduced to implement the complex multi-fluid phenomena based on the governing physical laws and novel discretization methods to accelerate the overall computation while ensuring numerical stability. By sorting through the target phenomena of recent research in the broad subject of multiple fluids, this state-of-the-art report summarizes recent advances on multi-fluid simulation in computer graphics.

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