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Regular Paper Issue
Natural Image Matting with Attended Global Context
Journal of Computer Science and Technology 2023, 38 (3): 659-673
Published: 30 May 2023
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Image matting is to estimate the opacity of foreground objects from an image. A few deep learning based methods have been proposed for image matting and perform well in capturing spatially close information. However, these methods fail to capture global contextual information, which has been proved essential in improving matting performance. This is because a matting image may be up to several megapixels, which is too big for a learning-based network to capture global contextual information due to the limit size of a receptive field. Although uniformly downsampling the matting image can alleviate this problem, it may result in the degradation of matting performance. To solve this problem, we introduce a natural image matting with the attended global context method to extract global contextual information from the whole image, and to condense them into a suitable size for learning-based network. Specifically, we first leverage a deformable sampling layer to obtain condensed foreground and background attended images respectively. Then, we utilize a contextual attention layer to extract information related to unknown regions from condensed foreground and background images generated by a deformable sampling layer. Besides, our network predicts a background as well as the alpha matte to obtain more purified foreground, which contributes to better qualitative performance in composition. Comprehensive experiments show that our method achieves competitive performance on both Composition-1k and the alphamatting.com benchmark quantitatively and qualitatively.

Open Access Research Article Issue
Depth error correction for projector-camera based consumer depth cameras
Computational Visual Media 2018, 4 (2): 103-111
Published: 14 March 2018
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This paper proposes a depth measurement error model for consumer depth cameras such as the Microsoft Kinect, and a corresponding calibration method. These devices were originally designed as video game interfaces, and their output depth maps usually lack sufficient accuracy for 3D measurement. Models have been proposed to reduce these depth errors, but they only consider camera-related causes. Since the depth sensors are based on projector-camera systems, we should also consider projector-related causes. Also, previous models require disparity observations, which are usually not output by such sensors, so cannot be employed in practice. We give an alternative error model for projector-camera based consumer depth cameras, based on their depth measurement algorithm, and intrinsic parameters of the camera and the projector; it does not need disparity values. We also give a corresponding new parameter estimation method which simply needs observation of a planar board. Our calibrated error model allows use of a consumer depth sensor as a 3D measuring device. Experimental results show the validity and effectiveness of the error model and calibration procedure.

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