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Regular Paper Issue
Preface
Journal of Computer Science and Technology 2022, 37(3): 559-560
Published: 31 May 2022
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Open Access Research Article Issue
NPRportrait 1.0: A three-level benchmark for non-photorealistic rendering of portraits
Computational Visual Media 2022, 8(3): 445-465
Published: 06 April 2022
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Recently, there has been an upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer (NST). However, the state of performance evaluation in this field is poor, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, thetask of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual, and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three-level, benchmark dataset for the evaluation of stylised portrait images. Rigorous criteria were used for its construction, and its consistency was validated by user studies. Moreover, a new methodology has been developed for evaluating portrait stylisation algorithms, which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces. We perform evaluation for a wide variety of image stylisation methods (both portrait-specific and general purpose, and also both traditional NPR approaches and NST) using the new benchmark dataset.

Open Access Research Article Issue
FLIC: Fast linear iterative clustering with active search
Computational Visual Media 2018, 4(4): 333-348
Published: 27 October 2018
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In this paper, we reconsider the clustering problem for image over-segmentation from a new per-spective. We propose a novel search algorithm called "active search" which explicitly considers neighbor continuity. Based on this search method, we design a back-and-forth traversal strategy and a joint assignment and update step to speed up the algorithm. Compared to earlier methods, such as simple linear iterative clustering (SLIC) and its variants, which use fixed search regions and perform the assignment and the update steps separately, our novel scheme reduces the number of iterations required for convergence, and also provides better boundaries in the over-segmentation results. Extensive evaluation using the Berkeley segmentation benchmark verifies that our method outperforms competing methods under various evaluation metrics. In particular, our method is fastest, achieving approximately 30 fps for a 481×321 image on a single CPU core. To facilitate further research, our code is made publicly available.

Open Access Research Article Issue
Practical automatic background substitution for live video
Computational Visual Media 2017, 3(3): 273-284
Published: 15 March 2017
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In this paper we present a novel automatic background substitution approach for live video. The objective of background substitution is to extract the foreground from the input video and then combine it with a new background. In this paper, we use a color line model to improve the Gaussian mixture model in the background cut method to obtain a binary foreground segmentation result that is less sensitive to brightness differences. Based on the high quality binary segmentation results, we can automatically create a reliable trimap for alpha matting to refine the segmentation boundary. To make the composition result more realistic, an automatic foreground color adjustment step is added to make the foreground look consistent with the new background. Compared to previous approaches, our method can produce higher quality binary segmentation results, and to the best of our knowledge, this is the first time such an automatic and integrated background substitution system has been proposed which can run in real time, which makes it practical for everyday applications.

Open Access Research Article Issue
Skeleton-based canonical forms for non-rigid 3D shape retrieval
Computational Visual Media 2016, 2(3): 231-243
Published: 14 April 2016
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The retrieval of non-rigid 3D shapes is an important task. A common technique is to simplify this problem to a rigid shape retrieval task by producing a bending-invariant canonical form for each shape in the dataset to be searched. It is common for these techniques to attempt to “unbend” a shape by applying multidimensional scaling (MDS) to the distances between points on the mesh, but this leads to unwanted local shape distortions. We instead perform the unbending on the skeleton of the mesh, and use this to drive the deformation of the mesh itself. This leads to computational speed-up, and reduced distortion of local shape detail. We compare our method against other canonical forms: our experiments show that our method achieves state-of-the-art retrieval accuracy in a recent canonical forms benchmark, and only a small drop in retrieval accuracy over the state-of-the-art in a second recent benchmark, while being significantly faster.

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