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Open Access Research Article Issue
Watertight surface reconstruction method for CAD models based on optimal transport
Computational Visual Media 2024, 10(5): 859-858
Published: 21 September 2024
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Feature-preserving mesh reconstruction from point clouds is challenging. Implicit methods tend to fit smooth surfaces and cannot be used to reconstruct sharp features. Explicit reconstruction methods are sensitive to noise and only interpolate sharp features when points are distributed on feature lines. We propose a watertight surface reconstruction method based on optimal transport that can accurately reconstruct sharp features often present in CAD models. We formalize the surface reconstruction problem by minimizing the optimal transport cost between the point cloud and the reconstructed surface. The algorithm consists of initialization and refinement steps. In the initialization step, the convex hull of the point cloud is deformed under the guidance of a transport plan to obtain an initial approximate surface. Next, the mesh surface was optimized using operations including vertex relocation and edge collapses/flips to obtain feature-preserving results. Experiments demonstrate that our method can preserve sharp features while being robust to noise and missing data.

Open Access Research Article Issue
Poisson disk sampling through disk packing
Computational Visual Media 2015, 1(1): 17-26
Published: 08 August 2015
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Poisson disk sampling is an important problem in computer graphics and has a wide variety of applications in imaging, geometry, rendering, etc. In this paper, we propose a novel Poisson disk sampling algorithm based on disk packing. The key idea uses the observation that a relatively dense disk packing layout naturally satisfies the Poisson disk distribution property that each point is no closer to the others than a specified minimum distance, i.e., the Poisson disk radius. We use this property to propose a relaxation algorithm that achieves a good balance between the random and uniform properties needed for Poisson disk distributions. Our algorithm is easily adapted to image stippling by extending identical disk packing to unequal disks. Experimental results demonstrate the efficacy of our approaches.

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